During the “Musique à l’image” (From music to picture) weekend which takes place at the Philharmonie de Paris, Romain Benitez, a french composer, presented, for the first time, his show “Infinite, a Space Odyssey”. Winner of the Audi Talent Awards, Romain asked us to help him imagine a cosmic universe generated by his music and live performance. For this show, we conceived a generative journey through space where viewers can travel from planets to black holes…
Throughout the show, Romain acts as a conductor, switching from one instrument to another. During the live performance, every note played creates a new element inside the universe or feeds the reaction of the actual cosmic elements. The visual, translating the musician’s behavior and plays, allows the spectator to live a fully immersive experience, to be part of Romain’s odyssey.
The show was made using the 3D game engine Unity3D. The engine allows us to use figurative 3D shape with generative ones, blending the boundaries between the pre-defined storyboard, the generative world and real time reaction to the music.
Starting with the discovery of a new galaxy emiting soundwaves, spectators travel through a tunnel which will lead them to a new solar system. They discover planets whose rings are fed by music, followed by fireflies flying above eruptive mountains or plunging into a blackhole. Each environment is based on the music performed live, from acoustic instruments to electronic devices.
The engine receives informations from various custom made Max/MSP patches which analyse the music played by Romain on stage in order to trigger actions on the visual environment. By this technique we create a full sound reactive environment, not only based on the global sound but on each instrument and note played by the musician.
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